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We need fundamental advances in internet protocols, in broadband latency, and extraordinary advances in computing power and the attendant chips. What technology advances are needed for the metaverse to do the same?īall: To pull it off with a degree of visual fidelity and complexity that we imagine for the metaverse, it will take a myriad of different innovations. Here are highlights from our conversation with Ball:īarron’s: In your book, you wrote about the technical issues that were needed to be addressed before the mobile internet took off.
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Predicting new winners and losers won’t be easy, but investors should stay on top of developments, at the very least to ensure their existing portfolio doesn’t get stale or disrupted. He believes that some of the current tech giants will be displaced, others will adapt, with still other new giants being formed along the way. Vast fortunes will be made and lost chasing the metaverse, according to Ball. The metaverse-and the ETF-are a much longer-term opportunity, he argues. But, to Ball, this trend requires more than one year. The ETF launched June 2021, shortly before growth and technology stocks fell out of favor the ETF is down about 45% since its inception. Verse Research Partners, which creates an index of companies with metaverse exposure for the He is regarded as a pre-eminent metaverse expert and is frequently quoted by technology industry leaders. No one has extolled the promise of the metaverse more than the formerĮxecutive. For now, the metaverse is still waiting on affordable, mainstream hardware that’s still powerful enough to simulate real worlds.īarron’s recently talked with venture capitalist Matthew Ball to discuss his upcoming book The Metaverse: And How it Will Revolutionize Everything, which is scheduled for release on July 19. It requires a high-end graphics card, a powerful computer, and a high-resolution virtual reality (VR) headset, a setup that costs thousands of dollars. The problem is that the best, mind-blowing versions of the metaverse experience require pricey and potentially awkward equipment.
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Games like Star Wars: Squadrons are often used as an example of the metaverse’s potential: simulated worlds brought to life through real-world-like virtual experiences.
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It is available right now through a PC virtual realty game called Star Wars: Squadrons published by Electronic Arts (ticker: EA). This isn’t some far off holodeck sci-fi fantasy. You verbally direct your real-life squadron mates, while weaving your own spacecraft through an asteroid field and firing laser shots at enemy TIE fighters that are also manned by human players from around the world. A sweeping John Williams score swells in the background.